Wasteland

The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and ...

Wasteland
WastelandGames

Details

Release date
2 Jan 1988
Completionist
≈ 113 h
  • IGDB 9.0
Genres
  • Role-playing (RPG)
  • Turn-based strategy (TBS)
  • Adventure
  • Indie
Platforms
PC (Microsoft Windows)MacApple IILinuxDOSCommodore C64/128/MAX
Series
Platforms
  • PC (Microsoft Windows) — 13 Nov 2013
  • Mac — 13 Nov 2013
  • Apple II — 2 Jan 1988
  • Linux — 13 Nov 2013
  • DOS — 2 Jan 1988
  • Commodore C64/128/MAX — 2 Jan 1988
Game modes
  • Single player
Perspectives
  • Bird view / Isometric
Alternative titles
  • Wasteland 1: The Original Classic
  • wasteland.exe
Publishers

Games