Karateka

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually ...

Karateka
KaratekaGames

Details

  • IGDB 6.8
Release date
31 Dec 1984
Genres
  • Fighting
  • Hack and slash/Beat 'em up
Platforms
Amstrad CPCLinuxApple IIAtari 7800Atari 8-bitAtari ST/STECommodore C64/128/MAXDOSNintendoiOSMSXPC-9800 SeriesZX Spectrum
Series
Platforms
  • Amstrad CPC — 31 Dec 1990
  • Android — 16 May 2013
  • Apple II — 31 Dec 1984
  • Atari 7800 — 31 Dec 1987
  • Atari 8-bit — 31 Dec 1985
  • Atari ST/STE — 31 Dec 1988
  • Commodore C64/128/MAX — 31 Dec 1985
  • DOS — 31 Dec 1986
  • Family Computer — 5 Dec 1985
  • iOS — 3 May 2013
  • MSX — 31 Dec 1990
  • PC-9800 Series — 1 Nov 1988
  • ZX Spectrum — 31 Dec 1990
Game modes
  • Single player
Perspectives
  • Side view
Alternative titles
  • Каратека
  • Каратист
  • Karateka Classic

Games