Gauntlet II

The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior". In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a ...

Gauntlet II
Gauntlet IIGames

Details

  • IGDB 6.8
Release date
1 Jan 1986
Genres
  • Hack and slash/Beat 'em up
  • Adventure
  • Arcade
Developers
Platforms
ArcadeDOSZX SpectrumCommodore C64/128/MAXAtari ST/STEAmstrad CPCAmigaNintendo
Series
Platforms
  • Arcade — 1 Jan 1986
  • DOS — 31 Dec 1989
  • ZX Spectrum — 31 Dec 1989
  • Commodore C64/128/MAX — 31 Dec 1987
  • Atari ST/STE — 31 Dec 1988
  • Amstrad CPC — 31 Dec 1987
  • Amiga — 31 Dec 1989
  • Nintendo Entertainment System — 31 Dec 1989
Game modes
  • Single player
  • Multiplayer
  • Co-operative
Perspectives
  • Bird view / Isometric
Alternative titles
  • Gauntlet 2

Games